Friday, December 23, 2011

The Huh? Files: Megaman 3.

When I first got Megaman 3 I was very disappointed in the game. It wasn't as good as Megaman 2. The graphics were darker. They weren't as bright and cartoony as the second game. The sound effects were bland. The same sound was used over and over for several weapons. Music was just blah. Why couldn't at least the battle music from 2 have been used in the Doc Robot stages? Was that his name? Fighting Doc Robot was harder than the castle bosses. Castle bosses didn't have an invulnerable period after being hit. So if your controller had a turbo button on it... Or you can just use Top Spin. Works really well on the first, third, and final bosses.

No prologue. In Megaman 2 that really helped set up the game. Megaman 3 needed one. To explain that Dr. Wily had turned good. Or what's going on with the excruciatingly long stages with some junk heap robot using the powers from Megaman 2. Just what was the deal behind Breakman/Protoman anyway?

Long term views: It's not a bad game. I still enjoy it to this day. The music has grown on me. Looking back with experience in other games I now see many innovations started in this game. The 8-4-4 game layout got its start here. 8 regular stages, 4 Doc Robot/sub castle, and 4 Wily stages. (I know that there are technically 6 Wily stages, but can you really count those last two?) Introducing Rush and the slide really opened up possibilities in stage design not possible before.

Overall I rate this game as the third best of all the NES Megaman games.

So what have I possibly found out in this game that hasn't already sniffed out in over 20 years? What could all the big Megaman fan sites and some video game oddities sites missed? Plus a couple dedicated to totally ripping apart the code of not only Megaman 3, but Rockman 3, and even the prototypes. (Yes I did my fact checking on this. I have no doubt that somewhere locked up in a forum or blog post is an article detailing this, but has long since been pushed way back to beyond obscurity in a Google search. 
Just a couple clicks above me.)


This is what all of us in North America saw at the end of the first Wily Stage. There's nothing suspicious about this what so ever.

Years later I would finally get my hands on a copy of Megaman: The Wily Wars. This was back in the days before widespread use of the internet. In those days you had to call up every game reseller in a video game magazine to beg and plead for them to order in a game from Japan or Europe. You paid out the nose for it too. Made worse because after cutting the slot edges in my Sega Nomad to get the game to slide in, It wouldn't work! It was a PAL game. I had to wait another week for for a PAL adapter to come in.

The Wily Wars is defiantly worth going out and getting. The overall experience is great and leaves you wondering why Megaman 4, 5, and 6 have yet to get even this treatment. Though I had a feeling throughout that this wasn't the best that could have been done with the Genesis's graphics and sound. It felt like the new graphics and sound were just overlaid onto the original game program. There are many instances of a badguy's weapon passing through the very top of Megaman's head. Right about where the top of the original Megaman graphic would have been. Megaman's weapon shots would do the same.

Playing all the way through Megaman. (No pause function that allows you cheat.) Playing all the way through Megaman 2. (The original NES sound effects were cooler.) Then playing all the way through Megaman 3 I found this:


I thought: "Odd. Why did Capcom change that? They didn't change any this else in any of the other stages." I finished up the game and got distracted playing the bonus Wily Tower stages. (Boy is that Metal Blade useful.) Then I got out of my room and went to a strip club. Got a really invigorating lapdance from a raven haired beauty.

(If you are detecting that I'm about to rabbit trail off into some unrelated topic, you're right.)

Buddy of mine, Heath, was always bragging about how "in" he was at De Ja Vu. That he was always talking the ladies up to his room. John called bullshit, along with the rest of us, and bet a $100 that Heath couldn't get even one of the strippers before he ETSed. A couple of weeks later Heath grabbed up a bunch of us perverts and and showed us this video of a De Ja Vu girl in his room. I said "Hey I know her! She gave me a lapdance." You should have seen the sour look on his face.

Later he admitted that he never did never anything with her (to her he wouldn't say, thank God.) He never collected on the wager. He was a nice guy. Too nice as I would find out a couple of years later in Kentucky.

When you get a group of soldier bullshitting, two topics will always come up: What units were you in and did you know so-and-so. I was talking about all the fun times up in Seattle when Billy asked if I knew a guy named Heath. "Let's see, Specialist type, one each? Loves bragging about going to strip clubs and bagging the ladies?" Yep we knew the same person. Billy had spent a couple of years in Hawaii and it turned out Heath went to Hawaii after I went to Korea. I then told Billy about the whole De Ja Vu thing and Billy told me that Heath had paid through the nose to get that stripper over to Hawaii with him. Just to get dumped. That's Heath.

I was always amazed how it was that on posts of tens of thousands that a couple of guys from differnt sides of the county could meet up and know a third guy.

Heath should have gone to Korea with me. Would have been much more fun. Those Korean and Philippina chicks were sooooo hot. On top of that you could go downtown and buy your very own bootlegged copy of the Rockman 6 in 1 Famicom game cart.

(Wondering how I was going to get back on topic? Hello? Hello? Anybody there?)

About 99.9999% of the game I saw were all bootlegged. Almost all the Famicom, all the PSX, Saturn, Genesis, etc, etc all forgeries. (That .0001% and "almost all?" Super Mario Bros. Ironically all those cartridges were originals.)

Playing all six Rockman games at once you notice a few things. Like, there really is no difference from game to game. Aside from the Japanese script there really is no graphical difference between Rockman and Megaman.

Except here:



So as it turns out the Wily Wars wasn't changed at all, it was the American version. Why?


The Huh? Files: Megaman 6.
Ever play Megaman 6 and Rockman 6 and not warp through the prologue?

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