Just got my own LEGAL COPY of Rosenkreuzstilette Freudenstachel thanks to Super Justin. As to my first impressions, let's say that fans can be the harshest, but perhaps the fairest critics. Let's get the stuff that's bugging me out of the way first. The first one is something I really hesitate to bring up because I think it is two things on my part. It is the screen resolution. At 1x all the details are too small for me to see. Then 1.25x and 1.6x the graphics get distorted. Finally 2x too big for my screen because the top and bottom portions of the game window get cut off. Then full screen is right in your face. A lot of the problem is most likely my monitor. It's a tweny-inch widescreen. I went back and played a little of the first game and trials and it seemed to be wrecking some of the same havoc. (I haven't really played the games in a couple of years and back then I was using a smaller monitor.)
The other reason is that my eyes are not as good as they used to be. Long time reader of the comic can probably guess why. I do have plans of talking about it at some length. Now's not the right time.
There were numerous changes from the trials to the final product, one change that had me scratching my head was why was Eifer's attack changed from leaves to energy balls? Also her vine attacks from the ground come in an easily avoidable set pattern instead of always focusing on Freudia. Makes for a much easier battle.
I guess at this point I should admit to only playing two stages: The Prologue and Luste's stages. Right now, I just don't have the time to give the game a thorough play through. Yesterday I got caught in a ten hour traffic jam which made me almost too late to vote. Now I have to get my vehicle in for service and then it's off to a friend's for a Halloween Party. On top of that is all the stuff I need to do for the web site and blog for 2013.
Now the one thing that is bugging me the most:
Okay, it's a Megaman clone. WE GET IT! What makes it even more annoying is the fact that such graphics are incongruous with the rest of the game.
Now let's talk about what was done right. Unlike the previous examples, when other stuff from Megaman was borrowed, the concept was improved upon. In Megaman 4 you had the ceiling going up and down. Here it's the floor. Plus badguys and traps are hidden from view to surprise you. I think that almost every apsect of the original Rosenkreuzstilette that was imported in was very much improved. I think that the musical score is holding its own when compared to the previous game. The best part: if you are playing Story Mode, just hit the Start button and you're warped right through it. Why bother playing Story Mode if you do that or even can't read Japanese? Easy, there's lots of little things going on that are not in Arcade Mode.
Give me some time and I'll play through the whole game and review it.
It has come to my attention that my criticism of Isemiya and Womi's blatant use of Dr. Cossack and Beat may have left an impression that I was implying nefarious motivations on their part.
NOT AT ALL.
My criticism is based on a couple of factors. The first being is that these graphics stick out like a sore thumb. They are of a style that clashes with the rest of the game. There are plenty of other characters from Megaman and other games that are used in RKSF and those graphics have been reworked from scratch to fit in properly.
Now I know in the past I have criticized the programmers for doing too much. That stems mostly from having to wait so long between sequels. The point in this article is that if you use one style, you must use that style at all times. Dr. Cossack and Beat look good, they just don't work.
Second: Most of us playing RKSF have played Rosenkreuzstilette. We know that it is a Megaman clone, it feels as if it is being rubbed in our faces. One of the funnest parts of playing Rosenkreuzstilette and RKSF is reference hunting. What video game, manga, or anime is being used here and there. Those images totally spoil the fun. Couldn't they have used Talos? Or go for the really obscure reference and used Reggae.
Jeeze, where are they getting their graphical advice from: a sprite comic?